virtual worlds

Virtual worlds and online gaming have become a new source of meaning, purpose, and belonging in today’s world, especially for those who struggle with loneliness, social anxiety, or physical disabilities. The new documentary The Remarkable Life of Ibelin shares the inspiring story of Mats Steen, a young Norwegian man with Duchenne muscular dystrophy, who built a meaningful life through the popular game World of Warcraft.


The digital world is sometimes criticized for being a “shallow escape” from real life. However, for many it can be a reliable source of meaning, connection, and purpose—especially for those who may find it difficult to fulfill certain needs and values in their regular daily lives.

The Remarkable Life of Ibelin

The 2024 documentary The Remarkable Life of Ibelin is an insightful and heartfelt story on how people find real meaning, connection, and purpose through online gaming and virtual worlds.

Mats Steen, a young Norwegian man living with Duchenne muscular dystrophy, found freedom and fulfillment through his digital persona, Ibelin, in the popular video game World of Warcraft. Mats’ physical limitations were significant, but in Azeroth, he experienced life without barriers.

His parents only discovered the extent of his online relationships after his death, realizing that the world they thought was isolating had actually given Mats purpose and belonging. For eight years, Mats was an active member of the Starlight community, a guild within World of Warcraft that became like a family to him. Every evening, Mats would log in to talk, roleplay, and have fun with dozens of online friends. Throughout those years, he dedicated over 20,000 hours to the game and participated in conversations that filled more than 42,000 pages of chat logs.

The documentary used these chat logs to recreate Ibelin’s life within the game, including sentimental and meaningful moments with his online friends Rumour and Reike. Viewers get to witness, through these virtual interactions, how Mats / Ibelin found a place where he was valued not for his physical abilities, but for his personality, humor, and kindness.

Through this digital world, Mats was able to find a sense of purpose and belonging. As he says in the documentary, “Games are my sanctuary. I am safe here, feel valued and respected.”

Finding Love and Romantic Fulfillment in Virtual Space

Due to his physical condition, Mats struggled to find love and romance at school or among real life friends. However, through his virtual avatar Ibelin in the game, Mats was able to experience rare moments of romantic connection that he never thought possible. For once, he was able to connect with people just based on who they are on the inside; as Mats observed, “Everyone looks good in this world, so looks don’t matter, it’s about personality.”

In World of Warcraft, Mats formed a romantic bond with a player known as Rumour. Their connection began with playful moments, like when Rumour stole his hat “just to see what happens,” and gradually grew into a deeper and more significant connection over time. One of the most memorable moments was their virtual kiss, which Mats described as, “The closest thing I’ve ever been to a crush my entire life.” Mats would give her digital gifts and flowers, and she reciprocated by drawing a real-life picture of their characters embracing—a gift Mats would hang in his room.

Real-World Emotional Bonds

These digital connections often spilled over into real lives and deep emotional bonds.

One day, Rumour mysteriously disappeared from the game and stopped playing. Mats only later found out that her parents had taken her computer away due to her poor grades. This sudden disconnect deeply affected Rumour, whose real name was Lisette, and she began struggling with depression because she could no longer connect with her online friends. Mats, finding out about her pain, wrote a heartfelt letter to her parents, pleading with them to return her computer and emphasizing the value of the relationships she had formed in the digital world. His support helped Lisette during one of the most challenging periods she faced, showing how genuine and meaningful digital bonds can be, even outside of virtual spaces.

Another one of his gaming friends, Xenia, known as Reike in the game, struggled to connect with her autistic son. Mats encouraged her to try gaming as a way to bridge the gap, and through World of Warcraft, Xenia was able to find new ways to communicate and bond with her son, including giving each other “virtual hugs,” which was a big deal because her son struggled with human touch in the real world. Xenia also said that her son could now share things with her that he normally couldn’t in person or face-to-face, improving their overall ability to communicate and connect through the shared experience of video games. 

These are just a couple examples of how Mats’ digital relationships had significant, positive effects on the real lives of those around him, illustrating the powerful potential of online communities to bring about meaningful change.

Opening Up About His Condition

Mats took a long time to open up about his physical condition to the other members of Starlight. Feeling completely protected behind his virtual persona, Mats could ignore his material reality and didn’t have to worry about people showing him superficial pity or sympathy because of his illness. 

This hesitation to open up and be vulnerable unfortunately led to some missed opportunities, including missed phone calls and video chats with his online friends. And during a real-life meetup and party for all the members of Starlight, Mats ended up being one of the few to not attend.

Despite his fears of vulnerability, Mats eventually found the courage to open up as his illness progressed. He shared his fears of dying without meaning anything to anyone with Reike/Xenia, who reminded him of the profound impact he had made on her life and her son’s life. She then listed all the other people he had positively influenced, proving just how meaningful his presence had been over the years.

Ibelin’s Funeral and Legacy

After Mats’ death, the emotional weight of his digital connections became evident. When his parents announced his death on his blog, there was an outpouring of emails filled with love, sympathy, and support for Mats / Ibelin and his family. One email read, “What mattered to Mats was being able to spread joy in our lives. And stuff I learned from his example has changed the way I think about life. I hope that wherever he is, he knows that he’s remembered and treasured, and smiling right now.” Five of his online friends from multiple different countries attended his funeral, showing how deeply these connections extended outside of the virtual world. The Starlight community also organized their own virtual funeral for Ibelin, which has now become an annual tradition to honor his memory.

Studies Supporting the Value of Online Gaming

A well-known study (PDF) by Nick Yee (2006) identified three primary motivations for playing MMORPGs (Massively Multiplayer Online Role-Playing Games), such as World of Warcraft. Each of these motivations can be seen in Mats’ experience as Ibelin:

  • Achievement: The drive to accomplish goals, gain recognition, and feel a sense of success. Mats fulfilled important roles within the game, like his ‘investigator job,’ which gave him a sense of duty and made him feel valued and respected as a member of the Starlight team.
  • Social Interaction: The desire to connect, build relationships, and be part of a community. Mats was an active member of the Starlight community, where he built meaningful friendships both online and offline, including his connections with Reike (Xenia) and Rumour (Lisette).
  • Immersion: The desire to lose oneself in a fantasy world and experience life through a completely new perspective. Mats immersed himself in his avatar Ibelin and the virtual world of Azeroth, finding freedom from his chronic illness and experiencing life in a way that was uniquely empowering and uplifting. 

In another related study published in Cyberpsychology, Behavior, and Social Networking, researchers found that players often experience deep social connections within their gaming communities which can help alleviate feelings of loneliness and isolation, especially for those who struggle with social anxiety or shyness. And a study in Computers in Human Behavior indicated that the collaborative nature of online games encourages many pro-social attributes such as improved communication, trust, and shared purpose.

All of these elements are evident in Mats’ story, where his participation in the Starlight community gave him a valued role within a group and elevated his sense of identity and self-worth – all of which are important pillars in building a meaningful life. For individuals facing challenges like physical disabilities or social anxiety, online games can provide an accessible way to fulfill essential psychological needs that may be harder to meet in the physical world.

Feeling Like You Made a Difference Somewhere

One of the most meaningful aspects of Mats’ journey as Ibelin was his desire to make a difference in the lives of others. Despite his fears of dying without leaving a mark, Mats’ impact was undeniable. Through his friendships with Rumour, Reike, and others, he provided emotional support, created lasting memories, and changed lives for the better. His story reminds us that feeling like we have made a difference — whether in the physical or digital world —is a fundamental human need that gives life purpose.

The annual virtual memorials held by the Starlight community, the heartfelt emails his parents received, and the international attendance at his funeral are all powerful symbols of the difference Mats made. His story shows that creating a positive impact on others isn’t just about physical presence, but ultimately the energy you give to others.

Conclusion

The Remarkable Life of Ibelin invites us to reconsider how we view digital spaces and the potential they hold for providing meaning, connection, and purpose. The emotional weight of Mats’ story moved me deeply—I’ll admit that by the end of the documentary I was tearing up a little bit, but that shows how powerful “just digital” relationships can be and how inseparable they are from our broader reality. For Mats Steen, World of Warcraft was more than just a game—it was a lifeline, a place where he could be a stronger and more confident version of himself, find love and romantic connection, and support his friends in a real and tangible way. His story is a powerful reminder that behind every avatar is a real person, and that the connections we form online can be just as enriching and life-changing as those we form in the physical world.  


If you’re looking for more insightful documentaries, check out my recommended list of documentaries here.



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